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Technical Artist @ E-Hireo Global

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 Technical Artist

Job Description

Job brief.
The Technical Artist (TA) acts as a bridge between the artists and programmers working on a game. They ensure art assets can be easily integrated into a game without sacrificing the overall artistic vision or exceeding the technical limits of the chosen platform. The Technical Artist works as part of the art team and coordinates closely with the lead artists and the art director, as well as with the lead programmers.
The main areas of responsibility for Technical Artists include setting up and maintaining the art production workflow and making decisions about which art packages and tools a studio should use. Technical Artists are also charged with investigating new techniques and implementing them within the team. The job often includes an instructional element, with the Technical Artist sharing their knowledge with other artists via training and mentoring sessions.
The Technical Artist typically works from the creation of game art assets, setting up the systems of production as well as solving problems as they arise. Its crucial for the Technical Artist to keep up-to-date in changes in technology, both in terms of mobile hardware, art packages, and new techniques. The Technical Artist is expected to be able to create custom tools to improve the efficiency of their team. This is usually carried out using the scripting languages included in the art and animation packages.
Responsibilities:
Maintain and improve technologies and art workflows.
Identify art workflow problems, and work with Technical Directors,
Establish and enforce naming conventions within assets, tools, and workflows
Integrate new technologies (internal and external) into art workflows.
Interact with other artists/TA's on a daily basis to identify challenges and provide solutions.
Accountable for asset delivery on time and meeting budget (memory and performance).
Accountable for continuous asset build stability.
What Skills we look for
Technical Artists will have experience involving both art and programming. A Technical Artist can come from either background, though most tend to have been artists who have specialized in a particular area of art production.
They should have a detailed knowledge of at least one industry-standard art package. The use of scripting languages is required, as is an understanding of the limitations of mobile hardware.
Most Technical Artists will have a degree in a relevant visual art or technical subject; however, the most important prerequisite for the role is experience working with art tools and game hardware on a wide range of projects.
Skills And Experience:
At least 3-4 years of games/animation/2D or 2.5D games experience.
Shipped at least 2 big 2d mobile games
Experience in Unity, Photoshop ( must )
Ability to think creatively to resolve technical challenges and limitations.
Excellent communication skills, with a willingness and confidence to provide a bridge between artists and software engineers


If Interested in the position please share an updated CV to shivani.d @ehireo.com
Even share Portfolio link
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Employement Category:

Employement Type: Full time
Industry: Animation
Functional Area: Arts
Role Category: Animator
Role/Responsibilies: Technical Artist

Contact Details:

Company: E-Hireo Global
Location(s): Bengaluru

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Keyskills:   3D Modeling Photoshop 2D 2.5D games 2 big 2d mobile games Texturing Artis

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₹ 260000 - 1080000

E-Hireo Global

E-Hireo Global Solutions Private Limited